Blog Banter #39: Home and Hearth

Welcome to the 39th Blog Banter – the community discussion that stretches across the many communities of EVE Online through the use of arcane bloggery. The conversation is open to all and readers are encouraged to visit all of the entries that will be listed below as the discussion progresses. Be sure to leave your thoughts there when you do.

For enquiring minds who would like to know more about the Blog Banters, check out this short explanation or read this overview of the subjects covered in the last year.

After a some heavy topics in the last few editions, this time we’ll be taking a more relaxed trip through the thoughts of the blogosphere. The origins of this month’s concept come from a suggestion from EON Magazine editor Richie “Zapatero” Shoemaker.

“Some say a man’s home is his castle. For others it is wherever they lay their hat. The concept is just as nebulous in the New Eden sandbox.

In EVE Online, what does the concept of “home” mean to you?”

For me “home” in Eve has two meanings. The first is wherever I am basing out of at any one time. Wherever my corp is based and where all of my PvP ships are stationed is home for me. Moving around is just part of joining a corp, unless you stay in the NPC corp. You don’t join a corp and then go play on the other end of the galaxy, what’s the point of that? Therefore my first idea of home is wherever I and my corpmates fly.

The second feeling of “home” I get is whenever I return to the regions I started my capsuleer career in namely; Essence and Sinq Laison in Gallente space. No matter where I move in the galaxy those regions always feel like going back to the “old neighborhood” for me. I learned the basics of Eve and joined my first player corp while living there. I guess it’s kinda like visiting the house you grew up in after you’ve moved away. The memories of those early days in Eve are heavily imprinted in my mind.

So for me “home” is where I park my ships and where I first learned to dance among the stars.


Fly fast, die often, leave a frozen corpse!


Blog Banter 36

Welcome to the thirty-sixth edition of the EVE Blog Banter, the community discussion that brings the collective minds of the EVE blogosphere together to chew the cud, exchange opinions or troll the world.

“With the Inferno expansion upon us, new seeds have been planted in the ongoing evolution of EVE Online. With every expansion comes new trials and challenges, game-changing mechanics and fresh ideas. After nine years and seventeen expansions, EVE has grown far more than most other MMOGs can hope for. Which expansions have brought the highs and lows, which have been the best and the worst for EVE Online?”

As the blogosphere warm themselves by the blazing Inferno, they stare wistfully into the flames and conjure memories of expansions past…

This is the first Blog Banter that I have participated in because it got me thinking about how Eve was when I started and how it’s grown over the years.

If you listen to popular opinion Apocrypha is the best expansion ever and Incarna is the worst. Like everything else in life I don’t like to take such a black and white view of the world. Every Eve expansion, even Incarna, has had good parts and bad parts. I never really talk about this expansion or that expansion it’s more of “Hey, remember when they changed this?” That’s what I tend to remember, not the whole expansion, just the bits that affected me or the bits everyone was talking about.

I started playing Eve in August of ’06; the login screen was for Red Moon Rising. Don’t let the date fool you. I haven’t played non-stop from then. I’ve taken 4 breaks away from Eve of 5 months or longer, so I’ve missed a few expansions here and there. Even though I’ve dropped my sub in the past, just like that girl you know is no good for you; I kept coming back for another round.

So instead of naming expansions and discussing what was popular or what flopped I’m going to list some of the cool features and changes that stood out to me. I apologize if I put something in the wrong expansion I tried to be as accurate as I could.

Warp to Zero – I couldn’t find exactly when this little gem hit Tranquility but boy was it a game changer. Before this when you warped to a gate you would stop at about 10k away from the gate and have to burn the rest of the way. There were people at the time that made a ton of ISK making and selling insta-jump bookmarks. People would go about 10k past a gate in line from a station or other gate and create a bookmark. So, instead of warping to the gate itself, you would warp to the bookmark and land right on top of the gate.

Stealth Bombers finally got bombs – Revelations II Expansion – I remember wondering for a long time why they were called Stealth Bombers when there were no bombs. At the time an SB was just a cloaky frigate that could fit big missile launchers. When Revelations II introduced the bomb launchers the name finally fit the ship.

Upgraded Browser – Dominion Expansion – I’ve always liked the idea of having an in game browser but the old one was terrible.

Invention – Revelations I – I didn’t really mess with it when it came out but I remember all the talk about the end of the Tech II lotto system.

The End of the AOE Doomsday – Dominion – Again, not a change that really affected me a bunch but the days of a single Titan wiping out a whole fleet of sub cap ships was over.

0.0 Sov Change – Dominion – Hooray! No more POS bashing to take sov! Oh wait… now we have to bash these other structures to get sov.

Overheating – Revelations II – Yet another aspect of the great risk/reward equation. You can push your modules to get better performance but you run the risk of burning them out and leaving yourself helpless.

The Skill Queue – Apocrypha – This addition is without a doubt one of the major contributors to Apocrypha’s rep as the best expansion, besides the introduction of W-space. No more alarm clock skill changes let a lot of pilots get some uninterrupted sleep.

Faction War – Empyrean Age – Faction War was a big deal when it came out but it didn’t take long for the shiny to wear off and the flaws to become apparent. I went on one of my breaks only a month after Empyrean Age so I don’t remember much more than this.

The Loot All Button – Tyrannis – This made looting a PvP kill a lot quicker thus reducing the time where you had to stay motionless and vulnerable.

The Current System Scanner – Apocrypha – Another feature that added to the success of Apocrypha. Scanning down another ship with the old system was so clunky and complex I never bothered to learn how to use it.

Salvaging – Revelations I – Wrecks became more that loot cans.

That’s mostly what I remember, the changes themselves rather than where they came from. I like to think that just about anything that expands the game in some way is a good thing. I have to admit though that some expansions have been duds as far as what we were promised, (I’m looking at you Dominion and Incarna), but we’ve only truly lost when the game stops expanding at all. I hope that day never comes.

On a side note this just happens to be my 50th post. Who would have thought I’d have this much to say?

Fly fast, die often, leave a frozen corpse!

[For more information on how Blog Banters work, read this post or read previous Blog Banter summaries here.]

Inferno Campers (happy or otherwise):