Welcome to the thirty-sixth edition of the EVE Blog Banter, the community discussion that brings the collective minds of the EVE blogosphere together to chew the cud, exchange opinions or troll the world.
“With the Inferno expansion upon us, new seeds have been planted in the ongoing evolution of EVE Online. With every expansion comes new trials and challenges, game-changing mechanics and fresh ideas. After nine years and seventeen expansions, EVE has grown far more than most other MMOGs can hope for. Which expansions have brought the highs and lows, which have been the best and the worst for EVE Online?”
As the blogosphere warm themselves by the blazing Inferno, they stare wistfully into the flames and conjure memories of expansions past…
This is the first Blog Banter that I have participated in because it got me thinking about how Eve was when I started and how it’s grown over the years.
If you listen to popular opinion Apocrypha is the best expansion ever and Incarna is the worst. Like everything else in life I don’t like to take such a black and white view of the world. Every Eve expansion, even Incarna, has had good parts and bad parts. I never really talk about this expansion or that expansion it’s more of “Hey, remember when they changed this?” That’s what I tend to remember, not the whole expansion, just the bits that affected me or the bits everyone was talking about.
I started playing Eve in August of ’06; the login screen was for Red Moon Rising. Don’t let the date fool you. I haven’t played non-stop from then. I’ve taken 4 breaks away from Eve of 5 months or longer, so I’ve missed a few expansions here and there. Even though I’ve dropped my sub in the past, just like that girl you know is no good for you; I kept coming back for another round.
So instead of naming expansions and discussing what was popular or what flopped I’m going to list some of the cool features and changes that stood out to me. I apologize if I put something in the wrong expansion I tried to be as accurate as I could.
Warp to Zero – I couldn’t find exactly when this little gem hit Tranquility but boy was it a game changer. Before this when you warped to a gate you would stop at about 10k away from the gate and have to burn the rest of the way. There were people at the time that made a ton of ISK making and selling insta-jump bookmarks. People would go about 10k past a gate in line from a station or other gate and create a bookmark. So, instead of warping to the gate itself, you would warp to the bookmark and land right on top of the gate.
Stealth Bombers finally got bombs – Revelations II Expansion – I remember wondering for a long time why they were called Stealth Bombers when there were no bombs. At the time an SB was just a cloaky frigate that could fit big missile launchers. When Revelations II introduced the bomb launchers the name finally fit the ship.
Upgraded Browser – Dominion Expansion – I’ve always liked the idea of having an in game browser but the old one was terrible.
Invention – Revelations I – I didn’t really mess with it when it came out but I remember all the talk about the end of the Tech II lotto system.
The End of the AOE Doomsday – Dominion – Again, not a change that really affected me a bunch but the days of a single Titan wiping out a whole fleet of sub cap ships was over.
0.0 Sov Change – Dominion – Hooray! No more POS bashing to take sov! Oh wait… now we have to bash these other structures to get sov.
Overheating – Revelations II – Yet another aspect of the great risk/reward equation. You can push your modules to get better performance but you run the risk of burning them out and leaving yourself helpless.
The Skill Queue – Apocrypha – This addition is without a doubt one of the major contributors to Apocrypha’s rep as the best expansion, besides the introduction of W-space. No more alarm clock skill changes let a lot of pilots get some uninterrupted sleep.
Faction War – Empyrean Age – Faction War was a big deal when it came out but it didn’t take long for the shiny to wear off and the flaws to become apparent. I went on one of my breaks only a month after Empyrean Age so I don’t remember much more than this.
The Loot All Button – Tyrannis – This made looting a PvP kill a lot quicker thus reducing the time where you had to stay motionless and vulnerable.
The Current System Scanner – Apocrypha – Another feature that added to the success of Apocrypha. Scanning down another ship with the old system was so clunky and complex I never bothered to learn how to use it.
Salvaging – Revelations I – Wrecks became more that loot cans.
That’s mostly what I remember, the changes themselves rather than where they came from. I like to think that just about anything that expands the game in some way is a good thing. I have to admit though that some expansions have been duds as far as what we were promised, (I’m looking at you Dominion and Incarna), but we’ve only truly lost when the game stops expanding at all. I hope that day never comes.
On a side note this just happens to be my 50th post. Who would have thought I’d have this much to say?
Fly fast, die often, leave a frozen corpse!
Inferno Campers (happy or otherwise):
- It takes seventeen expansions to build a game as successful as EVE Online by Lucas Rox @ Torchwood Archives
- A (Relative) Noob’s View on the Expansion of EVE by Anshu Zephyran @ Structure Damage
- Wonder and Blunder by Rixx Javix @ EVEOGANDA
- The good the bad and the ugly by Morphisat @ Morphisat’s Blog
- Wherein I Reminisce About the Best Expansion by Brent Jones @ Hot Lead Space Bomb
- Expanding Universe of EVE by Drackarn @ Sand, Cider and Spaceships
- D * V * F >; R by S.W. @ Confessions of a Closet Carebear
- Can’t Just Pick One by Corelin @ Haberdashers Run Amock
- Expanding Realities by Anabaric @ Inside My Skull, So Many Demons
- Ever Further by Emergent Patroller
- BB36 by Firstly @ Flying Silently